Sunday Comix (Dragon's Lair)
2007-07-15 - 11:22 p.m.

DRAGON'S LAIR (2-5 players)
a game of teamwork and backstabbing

history: this may be the first game i ever made. i had forgotten it for a loooong time, and it was never really finished until now, though i havent playtested it yet. i think, in the original version, i wanted the theives to kill the knights, and the wizards stole cards from other people hands or something...i may edit this later if i think of a better system.

needed: deck of cards
seperate the face and non-face cards into two piles
a number of "gold coins" equal to at least the number of players x 50 (pennies suggested)
one six-sided die.

STEUP
deal 4 cards to each player and put two face cards, face down, in the center of the table. these represent two "lairs" which contain "dragons" (jack, queen, king). for the purposes of determining the successfulness of attacks, jacks count as 13 points, queens count as 15 points, and kings count as 17 ponts.

PLAY
each turn a player plays up to two cards from their hand. the first part of the round starts with the dealer and continues to the left, each player choses to play a card or "holds" (choses not to play a card) until it is the dealers turn again. the second part of the round starts with the dealer again and continues until the person to the right of the dealer has chosen to "hold" or has played a card. durring the following round, the player to the left of the dealer will be the first to play a card, and play will continue to their left. after each player has chosen to hold twice, or played two cards, or chosen to hold once and played one card (or played one card and chosen to hold once), all the cards that have been played on dragons are flipped over, and any dragons that were attacked are also flipped over. if the sum of the kinghts/wizards is higher than the sum of the dragon they attacked, the dragon is discarded (replace it with a new one face-down) and someone rolls a 6-sided die (it doesnt matter who rolls it) the number on the die indicates the number of gold coins the dragon had in its lair. once the die is rolled, ALL players who contributed at least one card to the attack on the dragon have 10 seconds to come to an agreement on how the treasure will be divided amongst them, if they cannot come to an agreement in that time then NO ONE gets ANY gold coins. as long as the attack was successful, the knights return to their original owener's hands.

knights (hearts)
to play a knight, place it face down next to a dragons card, in such a way as to indicate that it is from you (by overlapping it on the corner or side of the dragon card that is closest to you). at the end of the round when the cards are revealed, if the total of all attacking knights is less than the point value of the dragon, all the knights (and any wizards helping them) are discarded, and the dragon keeps the treasure.

wizards (diamonds)
option 1: to play a wizard, place it face down next to a dragons lair as if you were playing a knight. a wizard can assist in killing a dragon and take its treasure just like a knight, but only when accompanied with one. a wizard is ALWAYS discarded after helping a knight to kill a dragon, regardless of whether the dragon was killed or not. if ONLY wizards (no knights) attacked the dragon this round, AND the dragon had a higher value (no treasure gained), the wizard(s) return to their original owner's hands instead of being discarded. if ONLY wizards attacked the dragon, and the wizards have a higher number, the dragon is killed but NO treasure is gained since the wizards are not strong enough to take the trasure, wizards return to the owners hands and a new dargon card is placed in that "lair".
option 2: a wizard can also be sent on a mission to kill knights, thieves, leprechauns, and other wizards. discard the wizard and announce which player the wizard will attack. the player using the wizard card chooses one card from the target's hand and compares it to the number indicated ont he wizard card. if the number on the wizard card is greater than or equal to the number drawn from the target's hand, both cards are discarded. if the number indicated on the wizard card is lower than the card drawn from the target's hand, only the wizard is discarded.

leprechauns (clubs)
to play a leprechaun, discard it. you recieve the number of gold coins indicated on the card.

thieves (spades)
to play a thief, discard it and announce which player you will steal gold coins from. that player loses the number of gold coins indicated on the card.

LEVY
each player recieves one gold coin at the end of each turn. each player draws one card. if there are not enough cards for all players, reshuffle the discard and draw piles BEFORE anyone draws a card.

DISCARD
4 cards is the maximum number of cards you can have in your hand at the end of the turn, if you have more you MUST discard down to 4.

SHUFFLE and DEAL DRAGONS
if there are less than 2 dragons still alive at the end of the round, deal new dragons so that there again two, face down. reshuffle the face cards and redeal then as neccessary.
if there are less cards in the draw pile than there are players, reshuffle the discarded cards into the draw pile.

what was | soliloquy | the magic lamphouse | days of the old | Topics. | Revelations: | Luther:: | Alien Tofu | JLS (index)

it's a different game every time you play!

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